Stellaris titan weapons. ( stellaris noob) i dont have dlc so idk if that contributes. Stellaris titan weapons

 
 ( stellaris noob) i dont have dlc so idk if that contributesStellaris titan weapons  One titan per fleet is a must-have cause of buff and cause of it's range

Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. It also introduces new ship models that look way cooler than what’s available in vanilla Stellaris. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Stellaris: Event Horizon Offset Facility . You will want to unlock an engineering technology called Titans. The cruiser basically die instantly to that amount of fleet power, but each of those Titans is worth about 30-35k fleet power alone. Sadly, yes. – Citadel gives 9 module slots and 6 building slots, 18 platform. C. Providing a whole new avenue of play mid-game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Torpedos/rockets have such weapons. How to install this mod: Download the file. Eklipser • 5 mo. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Every colossus weapon has a unique effect and set of characteristics. Never use the kinetic X class weapon, the other two are more accurate and the difference in damage is negligible. War Exhaustion -30%. -. Dec 12, 2022. Think of corvettes as an expandable screen. A quick search reveals that shield hardening apparently stacks. Your Navy size (top right hand corner of the screen) has a direct. FE, AE. Therefore point-defenses are necessary, preferably Flak Artillery, and Crystal-Infused Plating or Crystal-Forged Plating components and to a lesser extent. 196. Of course the alpha strike is gone but most battles last long enough for the glare to be effective since fire rates stack better over long battles (you get even more fire. Defeating Shard will grant you the so-called Rubricator Relic. Add more section types with more weapon slots like a small weapons section that has maxed out of S slots, a guided section, a medium weapon section, etc. 3. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. Improved Titan Hulls: tech_titan_hull_1. This will be the last super-capital ship added, and also the last major update for this mod until Stellaris 1. again, only this time in Stellaris, and conquer the Galaxy! I love space games like Stellaris and Galactic Civilizations 3, I hope that both sides 'steal' ideas off of each other to make the perfect game. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. The Titan lance has a 250 range. Reason about that: The space battle for my opinion comes too fast into close combat now, so in my opinion L weapons make also no sense any more. Subspace Snare titan aura: −20% Energy major deficit: −25%: Hell's Heart admiral trait:. It's the same thing with Espionage. Players more experienced in the current patch have suggested swarmer / whirlwind missiles as late-game battleship weapons (assuming I understood correctly),. The aim of this guide is to give some insight and information to new. i. It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. 3/2. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). Usually 2400, give or take some based on which weapons/components 2. There is no best weapon. 6 Compat Update). 1. Yeah this seems to be the case, thank you! Once you unlock an X sized weapon you can select a special front section for battleships that possess a single X slot and no other weapon slots. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. If anything neutron launchers got a indirect buff in the latest patch 3. 0 evolved patch, still either later today/tomorrow will do a mini hotfix with changes and corrections. ago. ReplyShield Dampener is a obvious case against Undbidden (unless you go for 100% shield skipping weapons) and absolutely useless against the Prethoryn. Most warfare is settled through space combat. The lowest power I can remember for just the dreadnought with that admiral was around 16k fleet power. The computer just sets the engagement range. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. 194. LETS FCKKKKKKKINNNG GOOOOOOIO. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. This adds a variety of possibilities to counter the all powerful Titan Laser, and gives you a number of viable XL weapons to choose from. Vulnerable to kinetic weapons. However, the sections will always be Titan ____ and these can't be changed. They always had titan ships IIRC. i threw two into one of my. Features:This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as “Standard”. 2 armor for every 1. I've spent 200+ hours coding huge amounts of content into overhauling what distant. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. What happened to me: I scavenged a titan from some archaeological site and try to use the titan to engage a cultist fleet from the opposite side of a star system. Stellaris: Titan Interdictor Module. 本MOD原作. Undersized weapons, resilient. Prior to reaching Cruiser-level tech, design doesn't really matter much as tech level. In this current state of the game, we are happy with the changes Paradox made in regards to the whole combat system in Stellaris Patch 3. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Video by Montu Plays. #1 Michel3345 Jun 8, 2020 @ 5:33pm no i cant see the weapon when i try it tu use on battleships #2 Danny Jun 8, 2020 @ 6:15pm Perdition beams can ONLY go on Titans. . Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. 1. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. On the other hand, the relic titan weapon only has 5 more range than a kinetic artillery battery, so that design would cheerfully move into range with all its weapons and stop, probably because of this other bug, where range bonuses aren't factored into the. Oversized weapon, fragile. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). Paradox Forum. The risk changes if it's the Spiritualist FE. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Stellaris: Apocalypse redefines stellar warfare for all players with a host of new offensive and defensive options. 1. Well, I found out the hard way that weapons which IGNORE armor and shields are, well lets say in this way, the most powerful. Compatible with 3. I want spac to shutter once the titan fires this beam. It will keep firing the L slot weapons since the weapon range is further than the distance it is trying to space away from the enemy. Oct 4, 2021. 8! Blaster colors can now be selected by the player! A few weeks ago, I wanted to do a Star Wars-themed playthough of Stellaris, but found myself disagreeing with some of the design choices of the only Star Wars. The Ion Cannon uses the same icon as the Titan's Perdition Beam and AFAIK that one is pretty useless later on because it does not benefit from repeatables. Computer system. On battleships, late in the game. Stellaris: Titan Interdictor Module . I use carrier computer so it can stay back and fire its weapons. Regardless, they would stay at a range where they could only fire their spinal weapon. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. Planetary destruction – Ability to construct a special late-game planet-killer ship nicknamed "Colossus", a technological super-weapon that can, in one of its 5 configurations, shatter entire worlds. A Guide for Stellaris. . 6 also includes new galaxy shapes to explore, new story events, a new. Computer tooltip says what ship will try to stay at top range of all equipped guns. 416K subscribers in the Stellaris community. It is titan-class hull-wise, but only battleship-class armor-wise. Instead of adding medium mounts as you level up your starbases, each level adds +1 large and +1 missile mount, creating the progression: 1/1, 2/2, 3/3, 4/4, 6/6. This Mod Adds Titan Weapons to the Stellaris Game. I'll walk you through titan designs. It's latest portion of DLC, Apocalypse, brings with it new. Sure, we. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it hits suffer spontaneous existence failure. Nevertheless, you will always get some sort of power scale in games like Stellaris. Authors description: Star Wars Weapons. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. Instead of the existing T/4L/2L. Basically, for optimal outcomes (fewest losses and most kills for victory), you want your slowest, longest-range ships in front at the start of a battle, and then your faster, shorter-range ships to swarm up behind them right before the enemy's smaller. tech_repeatable_weapon_type_strike_craft_fire_damage. And it died. Subspace Snare is pointless if the enemy does not use Emergency Retreat. Stellaris: Stellaris:. Skip to content. Home; Guides; Code Lists. 2 New Origins. 225. r5: I just conquered a fallen empire's homeworld and they have a titan assembly yard. This guide contains only examples of good ship designs. By: Wolfie. Apprehensive-Wolf-32 • 4 mo. Oobanooba did a short thing showing the Colossus next to Earth! asked for. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Go to Stellaris r/Stellaris. Stellaris contains a lot of content for players to explore and as a result of that,. 06/12/2016 – Updated for 1. There are no different section types like other ships, Titans can only field six large weapons and one Titan weapon although they do have 12 Utility slots and 3 auxiliary. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. Video by Montu Plays. Everything in the title. Then there is the one that decreases opponentsnshields by a substantial amount. In Stellaris, that’s the Titan-class ship. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. The AI might still attack you. The "T" slot on a titan can only have the perdition beam installed and all other titan slot are large without any possibility to change them. I know the devs love that titan beam, but they could just make the other 2 somewhat worse except in specific situations. C. A ship is a spaceborne vessel controlled by an empire. If you're using titans then you're using battleships so +10 tracking is a must. This article is for the PC version of Stellaris only. Stellaris: Titan Interdictor Module . art_of_snark • Technocratic Dictatorship •# below values determine how large an effect special values such as shield penetration have on the military power of a weapon MILITARY_POWER_ARMOR_PENETRATION_WEIGHT = 0. tech_blue_crystal_weapon_1: Blue. SirBreadstic. 3. 4. Okay so cut off at titan. Neutron has 130 range, KA 120, low tier weapons such as T5 railgun is 100 L. This doesn't happen. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. Stellaris: (-Mass Effect Shipsets NSC2-). Download. Stellaris: Apocalypse expansion adds Titan ships, marauding pirates, planet-killing weapons. Install Titan Weapons Mod via Steam. Exactly. As you can imagine, putting a weapon that is capable of destroying an entire planet into a spaceship is some top-tier sci-fi power. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Benzene114 • 1 yr. Simply Google "Stellaris AI uses dlc" to find these reports with ease. 2. Didn't even have boosters on. But if you have enough of a screen to keep foes away, X slot weapons still have overwhelming damage and range. Authors description: Amazing Space Battles. Stellaris. It is going to be focused on PvE, but a lot of these designs will also be a. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. - Crystalline weapons. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. Same reason as above. (100% chance) Immediate effects: Trigger country event "Contact Report: Remnants" in 30 days. 3 Autocannon. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. Works with Stellaris 2. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. It is titan-class hull-wise, but only battleship-class armor-wise. The weapon disappear from the template in. Bursting down their titan with bypass weapons isn't a great. Each fleet has a Titan. The longest other ranged weapon is 120 (KA and similar). tech_repeatable_weapon_type_explosive_damage. This page was last edited on 17 April 2018, at 17:11. When i first looked into Stellaris workshop, i was surprised what there wasn't any titan mods. I think Battleship class has that X weapons. Which is why they could spare even more performance by eliminating fleets in general. Going back several millennia, the galaxy was dominated by massive, technologically advanced. Advanced Titan Hulls: tech_titan_hull_2. Description. 3 Autocannon. X ️ Carrier sections (Bow/Core/Stern) for titans, each has: 4x 5x hangars; 4x 5x point defence; NO weapons; Juggernaut Strike Craft Aura has been added as an option ** A ship can only be affected by one aura of a certain id. ** A ship can only be affected by one aura of a certain id. I’m even running the remnant origin with another relic. Read More. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. Advanced shields require Strategic Resource to make. This was an assault on a x25. They basically look just like the Unbidden. Stellaris: Titan Interdictor Module. These auras are split between 3 debuffs, and 3 fleet buffs. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. Popular Now . Read More. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. ) The best early-game fleet compositions and what weapons belong on them. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. com] Buildable L-Drakes are green: WIP The Gray Has another kind of appearing chance (due the remove of the empty cluster outcome), so there is a small depending chance to get him anyway, if the cluster is not empty. Carrier sections (Bow/Core/Stern) for titans, each has: 4x 5x hangars. Large. Artillery bow is great against shield. . Missiles, disruptors, and normal weapons alike. Use the torpedo computer, and fill up free slots with missiles. 2 Ancient Macro Batteries. The Tachyon Lance is a death laser that is really good at making finishing blows, as it has outrageously high DPS and massive multipliers against hull and armor. - Biological weapons and armors. Shield Dampener is used if you're focusing heavily on energy weapons on your Battleship builds, Subspace Snare is good for preventing disengagement and ensuring defeated enemies stay dead, and Targeting Grid can help against Corvettes which normally are very difficult for Battleships to hit. As usual, the Avatar comes with its own research chain. This weapon superheats the planet’s atmosphere. Stellaris v3. Accuracy is the percentage chance to hit a target with no evasion. I made Titan Laser more power hungry, and gave the titans integrated powerplants to prevent battleships. “Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. Leave a Response Cancel reply. Stellaris. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. N. Stellaris: At War: Carrier Improvements (2. - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. The arty battleships beat everything but torpedo corvettes which they can't track, the corvettes beat arty battleships, carriers beat the corvettes. 3 Penetrating. 26/11/2016 – The cost of mounting these weapons. 3. Giga cannons do not do the job like arc emitters and cloud lighting is too short. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. Every fleet needs a flagship! Stellaris Ship Design Guide 2. 8 ‘Gemini’ Coop Open Beta Release Notes. The 3 T1 XL weapon research options had a hidden effect, of unlocking 3 different titan weapons. Juggernaut Strike Craft Aura has been added as an option. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T. - Maximum at 9999 naval cap. They're actually a solid counter to big ships since the big Titan weapons can potentially one-shot Cruisers and Battleships, but if they're wasting shots on Destroyers in Picket formation you're not gonna lose much fleet power to each shot. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. ) The best early-game fleet compositions and what weapons belong on them. XL and Titan are wierd, probably should be aimed at 5 or 6. The X-sized weapon slot is different from the Titan-unique T-sized weapon slot. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. Adds a new Colossus ship section that has a Titan weapon slot, two PD weapon slots, two strike craft slots, and two auxiliary slots. Added ship sections: Cruiser: - Flak Stern (2x point defence) Battleship: - Large Carrier Core (3x strike craft) - Carrier Stern (1x strike craft) - Flak Stern (4x point defence) Titan: - Titan Hangar Bow (3x strike craft + 2x point defence) - Titan Hangar Core I (3x strike craft + 1x medium turret + 2x point defence)Titans, as we all know, don't have very many options: only one possible weapon slot set, and the titanic slot only has one weapon. Plainly put, it lags behind the rest of my fleets, making it miss out the initiation of the battle. txt file empire_limit = {base = 1 max = 20 naval_cap_div = 200However, Titan weapon offers enough of a buffer so that Titans rarely gets in the unbidden's weapon range. The 'Armed Colossus' section. For the young and most inquisitive of Ascended. It is relatively easy to get tracking high enough on those "special weapons", with Sensors / Combat Computers / Titan Aura, to the point that Evasion is irrelevant on anything larger than a Corvette. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Space warfare. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. War. Jump to latest Follow Reply. Stellaris: Automatic. Members Online. 3. Hangars give a nice and easy 100% tracking. Corvettes are quick, cheap to build, and smaller but have high evasion. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. * Stellaris Tycoon redux * The belt v2. Titan. Stats are equal to fallen titans: 15000 hp, 1 X weapon, 8 L weapons, 4 M weapons, 20 L utility slots, 3 Aux slots. 3. Crucial changes:Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. This is why the PD corvette required. Null void beams vs disruptors vs strike craft and missiles. Leave a. Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command. e. Last Update: 17 Aug 2023. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. [stellaris. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . 3 special: section choise extention and buff improvement. paziek Devouring Swarm • 3 yr. Popular Now . About This Content. home Stellaris. 1 Mass Driver. 7. 6 Orion has released. Rather disappointing for a massive capital ship that you can only have a few of. Cheaper Alloys cost than armor. 6. Not sure why Paradox hasn't gotten around to giving Titan weapons and Ion Cannons some love. This mod adjusts the ranges of new weapons and ship combat computers added by NSC to be appropriately scaled with Real Space – Ships in Scaling LITE. 26/11/2016 – The cost of mounting these weapons has been doubled due to inflation. The Time to Redefine Warfare is Now. A point to note, the 70 percent towards battleships should also include one titan. If the titan is using a fleet buffing aura instead of a fleet debuffing aura then it gets a second buff aura slot. When the enemy ships catch up they are shot. Menu. I have made a specific fleet only for artilleries (destroyers, cruisers, battleships and titans) with the feature of 'artillery', yet, Titan goes. Stellaris: Event Horizon Offset Facility . Description. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Some later tier lances have some strict requirements to obtain. Stellaris Combat Rebalance has a new meta. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Titans can be equipped with 1 titan weapon (Perdition Beam) and 6 large weapons. I wonder if shortening the animation would help at all. 6 Compat Update). Stellaris: (-Mass Effect Shipsets NSC2-). Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Lets talk about the orb changes and weapons. Specialist L-gun destroyer. but that's still 200 corvettes vs only 12 titans. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. g. In multiplayer weapons that ignore shield and armor can be devastating and if given the opportunity to do so an opponent might build a fleet with nothing but those kinds of weapons, which would mean hull is the only thing that would matter in those situations. But the weapons are generally a downgrade. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Really helps winning. This Mod Adds ISBS: Doomsday Weapons & Ships – Simplified Chinese to the Stellaris Game. 3. You could probably try to conquer a neighbour with it as well - early game evasion isn't that high. Just. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. However, the Titan and Colossus Techs are locked behind a host DLC check:If I lose two ships, one of them is a titan, sometimes the only ship I lose is a titan. The weapon range helps me get my alpha strike in first. Stellaris v3. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Ion cannons –. Stellaris: Larabee’S Modified Star Wars Weapons . Torpedoes are the only missile weapon worth considering; Whirlwinds don't deal enough damage and don't actually beat the things they're supposed to as a result. S. Resizing all vanilla xl weapons and added Titan Disintegrator. 2. As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. A Colossus combat computer has also been added, which adds the ability for the Colossus to join combat and allows the Colossus to fire from range 100. Space warfare. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Especially the last part about swarm missiles is important to remember. There are no limits to the amount of escorts and battlecruisers that can be build. - Wave Motion Gun - Powerful yamato superweapon that can 1 shot a battleship or even a titan but takes time to fire up and cooldown. Weapon range modifiers will also increase this range. * Adds additonal sections for ships and stations, and an energy equivelent to Kinetic Battery, Energy Spears. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you finished Supremacy traditions - Rapid Deployment is. hangars for strike craft, auxiliary systems, guided weapons like missiles and torpedoes, titan weapons to put on Titan-sized ships, and world destroyer weapons for Colossi. The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Uploaded: 03 Jul 2023 . Lazer has a nice role with the bypass but in my opinion should do the same damage as a t5. War.